NOTE: there is no story yet as a background for the Survival mode, we're still working on it, and you can help us find a good one!
World Features
Ecology simulation: animals and plants don't "spawn", they are born, then grow, and reproduce.
DinoSystem uses a complex seasonal model that calculates day night length, relative position of the sun, and influences the weather.
Animals AI allows them to survive in their world and adapt; they'll reproduce, care for their youngs, look for protection or compete for food and mating.DevelopmentTo see all the features planned for the full release and the ideas we are considering, please check the development roadmap, and feel free to join the discussion and make suggestions!Game Modes
God mode: Manage the island ecology, change the weather, trigger devastating events, and see how the ecosystem adapts to your godly acts.
DinoSystem is a 2D, top-down ecosystem and survival simulation that allows players to either manage the ecology of a randomly generated island (inhabited by dinosaurs), or survive in it as a human, dealing with realistic survival mechanics, and with a deep character progression system that tracks how your character's body adapts over time. DinoSystem Fire can spread to nearby vegetation and trigger a wildfire, if ambient conditions are favourable.