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Gary Grigsby's War In The West

About The Based on the War in the East engine with years of additional major features and improvements, War in the West provides players the chance to pick alternative strategies in both the land and air parts of the war. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan

Player chooses which if any German units on the East Front are pulled back to refit.- Soviet controlled hexes are shown on the map Gary Grigsby’s War in the West is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Based on the War in the East engine with years of additional major features and improvements, War in the West provides players the chance to pick alternative strategies in both the land and air parts of the war. There is also an East Front Control option and tracking of the front line and the entire order of battle in the East for German players that wish to make the strategic decisions on how to balance their forces between the Western and Eastern Fronts.With a new, highly accurate map of Europe, an incredibly detailed order of battle down to each squad, vehicle and plane, a very realistic logistics system (including rail usage, depots, trucks, ports and realistic interdiction), full modeling of the air as well as ground wars and a weather system that tracks and models individual weather fronts as they move across the map, War in the West is the new definitive wargame of the Western Front.Main FeaturesMap - Huge size (36k hexes versus 25k for War in the East)- All the terrain types from War in the East, plus new terrain types for bocage, tundra, desert, sand, escarpment impassable, and ferries- Road Quality by Country impacts weather effects- Improved weather graphics showing all effects on the map in each hex; ground, air and water (ice)- Improved map projection that minimizes map distortion effects caused by using a flat map for a round world- The map is built as a part of an enormous War in Europe map which is 378x355 hexes, a building block to a future "mega unprecedented scale" game (134k hexes)Air War- Comprehensive new air game with a separate air resolution phase- Fixed airfields on map with additional construction possible- Each Air Force HQ is given Air Directives which are used to generate missions- Six Air Directives types - Ground Support - Ground Attack - Strategic Bombing - Air Recon - Air Superiority - Naval Patrol- Seven Ground Attack target types that are prioritized by the player - Ground Units – Airfields – Railway – Railyards – Ports – Ferries - General Interdiction (interdiction of units, reserves and resupply)- Strategic Bombing can prioritize between 14 target types- Tracking of pilots- Level of player involvement can be tailored by use of Auto Air Direction Creation screen to quickly generate Air Directives based on top level priorities- Air Doctrine screens allow quick adjustment to standard mission profiles, as well as control over pilot trainingLogistics - Rail usage tracked per hex w congestion on tracks restricting troop and supply movements- Railyard location and capacity impacts total rail capacity and load unload costs for units- On map depot system simulates need to stockpile freight near the front, especially if vehicle constrained.- Airpower can restrict damage freight via bombing rail and or railyards or by using interdiction to intercept supplies moving to from depots.- Supply priorities can be adjusted by HQ (and depot) to allow player direction of limited resources.Weather- 8 Weather Zones, Weather Fronts and per hex weather conditions at a higher resolution than War in the East- 6 Ground Conditions impacting ground unit movement and combat- 6 Air Conditions impacting flying conditions and water and snow levels on the ground- Ice Conditions in Rivers- Weather determined by a combination of weather zones and 5 possible weather fronts that move across the map, with water mud and snow levels tracked dynamically in each hexAxis Garrisons- Garrison Regions - requires minimum garrisons in combat value of troops – changes over time and with major events.- Garrison Cities - requires security units and a large garrison – also changes over time- Not fulfilling garrison requirements will increase partisan attacks on rail in the area as well as costing substantial victory pointsEast Front Control Option (For Long Campaigns)- East Front Screen provides info on German forces, front line and Soviet offensive potential- Units may be moved between fronts. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.Thousands of feet above the battles on the ground, War in the West also covers the air war and the Allied strategic bombing campaign.

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Gary Grigsby's War In The West

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Gary Grigsby's War In The West
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