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Gary Grigsby's War In The East 2

About The The Destruction of Southwest Front (22 June 41 – 15 October 41) – Army Group South and Guderian cause the largest Soviet surrender in the war. A more accurate historical lineup of units, HQs and support units and their historical movement between theatres

SETTING The Eastern Front was the most decisive theatre of World War II and the largest land battlefield. A total of seven Operational Scenarios and three Full Map Campaigns await you with hundreds, if not thousands, of hours of historical gameplay. Years of new development have resulted in the best AI opponent ever made by 2by3 for any of their game. A fight to the end, a Total War between the Third Reich and the Soviet Union, each commanding millions. War in the East 2 comes with a wide array of scenarios ranging from the short tutorial on the Battle for Velikie Luki to the four-month Destruction of Southwest Front, up to the immense full 1941 – 1945 Grand Campaign of the entire Eastern Front from Operation Barbarossa to the fall of Berlin. This is just scratching the surface of the many new features and improvements, all of which are explained in a fully comprehensive manual, also available as a physical copy. FEATURES 3 Full Map Campaigns 1941-45 Campaign (June 22 1941 – 1 August 1945) Stalingrad to Berlin (November 19 1942 – 4 July 1945) Vistula to Berlin (13 January 1945 – 1 June 1945) 7 Smaller Operational Scenarios Velikie Luki ’42 (17 November 1942 – 25 January 1943) – The Soviet counterattack to recapture this important rail junction. Road to Minsk (22 June 1941 – July 2 1941) – The rush to the Dnepr by Army Group Center. Road to Leningrad (22 June 41 – 8 Oct 41) – Army Group North moves on Leningrad. The Destruction of Southwest Front (22 June 41 – 15 October 41) – Army Group South and Guderian cause the largest Soviet surrender in the war. Operation Typhoon 41 (30 September 1941 – 5 January 1942) – The final offensive to take Moscow. Red Army Resurgent (19 November 1942 – 17 March 1943) – The destruction of the German 6th Army at Stalingrad. Red God of War (24 November 1942 – 8 February 1943) – The failed Soviet northern offensive. Improved AI Opponent Newly re-designed and re-built by Gary Grigsby for War in the East 2 Greatly enhanced Defensive AI performance as well as improved Offensive AI performance More Accurate Map and Movement rules: Map based on better projection yields a larger number of hexes in the main combat area (106 hex frontage from Rostov to Leningrad versus 87 in WitE). Advanced Terrain Road rules – Road quality in every hex combines with terrain to generate much more realistic impacts of terrain on movement, combat and supplies. Administrative Movement – Accounts for the ability to move rapidly in friendly territory, especially where there are better roads. Ability to stack additional units into urban and port hexes Off-Map Theater Boxes and Theater Events: Theatre boxes representing other theatres of the war (North Africa, Italy, etc.), and a full set of events including garrison requirements in the TBs along with other events like partisan operations. Partisan war is now handled with a Soviet Union garrison box, events, and partisan interdiction placed on the map. Enhanced Player Theater Box Control game option that allows players to choose the more flexible movement of units between theatres, but at a cost for failing to meet garrison requirements versus benefits for exceeding them. A more accurate historical lineup of units, HQs and support units and their historical movement between theatres. Additional historical campaign events. Improved Air System incorporating both a more Advanced Air Mode and a Streamlined Air Operational Group Mode On Map Airbases Much more realistic Air Combat and Support Resolution compared to War in the Also included are a much more accurate map including a full single and double rail network as well as the historical road network, a detailed and expanded Order of Battle, new realistic movement and combat models, an advanced Logistics system, a vastly improved and easy to manage Air system and many other improvements in the interface and game management, as well as a built-in encyclopedia of the weapons and units of the Eastern Front. The legendary wargame team at 2by3 Games has spent years revisiting this titanic conflict to once again establish a new state of the art. Gary Grigsby’s War in the East 2 is a complete overhaul and improvement of the original War in the East, with no stone left unturned to provide a more realistic, more historically rich, and more challenging strategy experience.

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Gary Grigsby's War In The East 2

More from This Is Just Scratching The Surface Of The Many New Features And Improvements, All Of Which Are Explained In A Fully Comprehensive Manual, Also Available As A Physical Copy. FEATURES 3 Full Map Campaigns 1941-45 Campaign (June 22 1941 – 1 August 1945) Stalingrad To Berlin (November 19 1942 – 4 July 1945) Vistula To Berlin (13 January 1945 – 1 June 1945) 7 Smaller Operational Scenarios Velikie Luki ’42 (17 November 1942 – 25 January 1943) – The Soviet Counterattack To Recapture This Important Rail Junction. Road To Minsk (22 June 1941 – July 2 1941) – The Rush To The Dnepr By Army Group Center. Road To Leningrad (22 June 41 – 8 Oct 41) – Army Group North Moves On Leningrad. The Destruction Of Southwest Front (22 June 41 – 15 October 41) – Army Group South And Guderian Cause The Largest Soviet Surrender In The War. Operation Typhoon 41 (30 September 1941 – 5 January 1942) – The Final Offensive To Take Moscow. Red Army Resurgent (19 November 1942 – 17 March 1943) – The Destruction Of The German 6th Army At Stalingrad. Red God Of War (24 November 1942 – 8 February 1943) – The Failed Soviet Northern Offensive. Improved AI Opponent Newly Re-designed And Re-built By Gary Grigsby For War In The East 2 Greatly Enhanced Defensive AI Performance As Well As Improved Offensive AI Performance More Accurate Map And Movement Rules: Map Based On Better Projection Yields A Larger Number Of Hexes In The Main Combat Area (106 Hex Frontage From Rostov To Leningrad Versus 87 In WitE). Advanced Terrain Road Rules – Road Quality In Every Hex Combines With Terrain To Generate Much More Realistic Impacts Of Terrain On Movement, Combat And Supplies. Administrative Movement – Accounts For The Ability To Move Rapidly In Friendly Territory, Especially Where There Are Better Roads. Ability To Stack Additional Units Into Urban And Port Hexes Off-Map Theater Boxes And Theater Events: Theatre Boxes Representing Other Theatres Of The War (North Africa, Italy, Etc.), And A Full Set Of Events Including Garrison Requirements In The TBs Along With Other Events Like Partisan Operations. Partisan War Is Now Handled With A Soviet Union Garrison Box, Events, And Partisan Interdiction Placed On The Map. Enhanced Player Theater Box Control Game Option That Allows Players To Choose The More Flexible Movement Of Units Between Theatres, But At A Cost For Failing To Meet Garrison Requirements Versus Benefits For Exceeding Them. A More Accurate Historical Lineup Of Units, HQs And Support Units And Their Historical Movement Between Theatres. Additional Historical Campaign Events. Improved Air System Incorporating Both A More Advanced Air Mode And A Streamlined Air Operational Group Mode On Map Airbases Much More Realistic Air Combat And Support Resolution Compared To War In The! Video Game Software

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