Based on the War in the East engine with years of additional major features and improvements, War in the West provides players the chance to pick alternative strategies in both the land and air parts of the war.
Main FeaturesMap - Huge size (36k hexes versus 25k for War in the East)- All the terrain types from War in the East, plus new terrain types for bocage, tundra, desert, sand, escarpment impassable, and ferries- Road Quality by Country impacts weather effects- Improved weather graphics showing all effects on the map in each hex; ground, air and water (ice)- Improved map projection that minimizes map distortion effects caused by using a flat map for a round world- The map is built as a part of an enormous War in Europe map which is 378x355 hexes, a building block to a future "mega unprecedented scale" game (134k hexes)Air War- Comprehensive new air game with a separate air resolution phase- Fixed airfields on map with additional construction possible- Each Air Force HQ is given Air Directives which are used to generate missions- Six Air Directives types - Ground Support - Ground Attack - Strategic Bombing - Air Recon - Air Superiority - Naval Patrol- Seven Ground Attack target types that are prioritized by the player - Ground Units – Airfields – Railway – Railyards – Ports – Ferries - General Interdiction (interdiction of units, reserves and resupply)- Strategic Bombing can prioritize between 14 target types- Tracking of pilots- Level of player involvement can be tailored by use of Auto Air Direction Creation screen to quickly generate Air Directives based on top level priorities- Air Doctrine screens allow quick adjustment to standard mission profiles, as well as control over pilot trainingLogistics - Rail usage tracked per hex w congestion on tracks restricting troop and supply movements- Railyard location and capacity impacts total rail capacity and load unload costs for units- On map depot system simulates need to stockpile freight near the front, especially if vehicle constrained.