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Talisman - The Clockwork Kingdom Expansion

About The Destroying 1 Magic Object will give you 1 Spell if you craft allows. The rulers of the land are no longer Kings and Princes

With these skills, you have learned the ability to absorb their magical qualities, increasing your powers. 41 New Adventure Cards 8 New Spells 30 New Material Cards 3 New Characters 2 New Alternative Endings Whenever you land on Runes, you may gain a Spell, if your craft allows.SwindlerAs the era of Invention began, some were left behind, unable to share in the wealth and prosperity. You may evade a battle by paying 1 gold.EngineerAs an aspiring Inventor, others envy your craftsmanship and you know the best way to create new weapons and armour. You may craft an Invention with 2 ingredients instead of 3. Gone are the days of wishing you could create that perfect sword. Known as Cog, this travelling store moves one space clockwise every round. Instead Inventors and Merchant Lords lead Talisman into a bold new age of invention. You begin the game with 2 Spells. Take your Invention to the Crown of Command and choose a character to fight in psychic combat. The inventing is down to you! You can earn new Materials by encountering Cog, defeating certain Enemies, or encountering various new Adventure Cards. Destroying 1 Magic Object will give you 1 Spell if you craft allows. 'Each time a player defeats a Construct Enemy, instead of taking it as a trophy, they are rewarded with a Revolution Token. All characters are teleported to a space in the Outer or Middle Regions which they cannot leave for the rest of the game. You may then purchase additional material cards at the cost of 1 gold per material card already taken. You refuse to be left behind and know what you want to achieve in this new revolution. However, you know how to get the most out of your money, and gain advantage from being a good haggler. Can you defeat a horde of Construct Enemies and win the fight for the land of Talisman? A mysterious moving shop now travels the outer region of Talisman. When you craft an Invention you may roll 1 die against your chart and add the text to the Invented Card. Discover this new era of Talisman where Inventions lead the way. Innovation strikes the land of Talisman! After 10 rounds the player with the most Revolution Tokens wins!'Era of InventionBelieving your Invention is the best isn’t enough. If you’re lucky enough to encounter Cog, you’ll be rewarded by receiving 1 Material Card for free. You’re an expert at taking machinery apart too, allowing you to take down Construct Enemies with ease. In this hidden ending, the board is cleared of all Adventure Card and all Construct Enemies are added back into the deck. When you land on the same space as another character you may buy any of their objects for 1 gold. What will you create? You know how to make the most of your resources, and can create inventions with only the basic resources needed. Destroying 2 Magic Objects allows you to gain 1 Craft. Add 3 to your attack roll in combat against construct enemies. Once you have 3 Materials you may combine them into your brand-new invention. Craft new weapons and gear to help you claim victory and reach the Crown of Command! If you win make a copy of an Invention in your inventory in addition to regular rewards, then kill that player. If you kill all other players you win. ArtificerOver the years you’ve developed your skills of observing and deconstructing Magical Objects to the highest standard. In a world filled with new and aspiring Inventors, you need to prove that you’re the ultimate master of your craft. When visiting the city, tavern or village instead of encountering any of the residents you may gain a gold. The rulers of the land are no longer Kings and Princes. Using 3 cards from the Material Deck you’re able to invent and create hundreds of new creations. Large clockwork towers, flying carriages and magical automation’s appear in a frenzy. Runic Revolution In a fight to remember a time of simplicity steeped in tradition and mysticism, a revolution has risen to bring the land of Talisman back to its former glory. During your turn, you may destroy any magic objects you have in order to absorb their powers. Whenever you encounter a card or space and pay a total of 2 or more gold you may pay 1 gold less. What combinations of Materials will you try?

Talisman - The Clockwork Kingdom Expansion

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Talisman - The Clockwork Kingdom Expansion
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