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Total War: WARHAMMER – Call Of The Beastmen Campaign Pack

About The Unlike Chaos Warrior hordes however, all Beastmen units bear the Resilience passive ability. If an army is attacked in this stance, the ensuing battle will take place in one of the atmospheric new Beast Path battle-maps

Beast-Paths enables the army to ignore impassable terrain by following the secret paths known only to their kind. As it waxes in the night sky, they are given to feats of drunken bacchanalia The theatre of conflict is a bespoke campaign map representing the densely forested landmass stretching from The Reikland Channel in the West to Hochland in the east. Total War: WARHAMMER – Call Of The Beastmen Campaign Pack New Beastmen Race in the Grand Campaign Two New Playable Legendary Lords Adds an additional campaign map to the game with the unique ‘Eye for an Eye’ Beastmen story Campaign Hordes of New Unique Units, Monsters, Heroes, Magic and Game Features Something stirs in the deep dark forests of The Old World. Unique post-battle options When a Beastmen army conquers an enemy settlement, the player gets two new post-battle options. The Hidden Encampment stance lets the army melt into the shadows and focus on their infrastructure and recruitment, invisible to all but the keenest-eyed enemy Lords. Other Beastmen tribes lurk in the wild woodlands however, and a great show of arms will be required to secure their loyalty… Campaign playstyle Horde gameplay The Beastmen offer a uniquely aggressive horde-style campaign game, carrying their infrastructure as they travel and never settling in the conventional fashion. Chaos Corruption The Beastmen also spread Chaos Corruption wherever they go, destabilising provinces and causing attrition to enemy forces. As the army raids or engages in battle, this meter rises until a new Brayherd is summoned – an AI controlled Beastmen horde that can be directed by the player to specific targets, or support the parent army as it moves. The Dark Moon rises! The Beastmen are playable in the Grand Campaign, custom and multiplayer battles, and in their very own Story Campaign, An Eye For An Eye. Raze and Loot harvests income from the settlement before destroying it, while Raze and Defile razes the settlement and erects a blasphemous monument in its place. The Beastmen share a dark bond with Morrslieb, the Chaos Moon. A feral, Chaos-tainted horde race, they move like a plague across The Old World, fielding half-human aberrations and colossal beasts in battle, many of which feature unique abilities. If any army’s Bestial Rage falls too low, it may begin infighting, leading to loss of troops and, in the worst instances, mutiny. This makes them immune to the attrition caused by infighting when two or more hordes stand in close proximity, and promotes a more collaborative approach between hordes. With unique Heroes, building chains, tech trees, recruitment options, Lord and Hero skill-trees, and an exclusive Lore of Magic (The Lore of The Wild), they offer a new and feral way to play Total War: WARHAMMER. Unique army stances The Beastmen playstyle is also characterised through their unique army stances. Between the twisted trunks, the Beastlords grow restless with an all-consuming battle-thirst. They gather to them great Warherds of barbarous, bestial fiends, forged in the Time of Chaos; dark amalgams of human intelligence, animal cunning and raw, reckless ferocity. An Eye For An Eye An Eye For An Eye is a compact Story Campaign that pits the Beastmen in a berserk guerrilla war against mankind. Beastmen Ambush is their standard mode of campaign map movement and enables the army to ambush enemy forces on the move. The bray of the battle-horns pierces the gloom, and beyond: from Bordeleaux to Ostermark, the Call Of The Beastmen will be heard across The Old World! Bestial Rage Each army led by a Beastmen Lord has a Bestial Rage meter. The player assumes the role of Legendary Beast-Lord Khazrak The One Eye as he lays waste to the lands of men and attempts to slay his nemesis Boris Todbringer, the Graf of Middenheim. The Call of The Beastmen Campaign Pack introduces the Beastmen as a playable race to Total War: WARHAMMER. Unlike Chaos Warrior hordes however, all Beastmen units bear the Resilience passive ability. This generates major Chaos Corruption in the province and confers a large Population Growth bonus upon the horde. Like other races, The Beastmen can also enter the Raiding stance to harvest income, increase Bestial Rage and sow public disorder in enemy territory. As The Beastmen emerge from their woodland lairs, ten thousand hooves stamp in agitated union, and a foetid musk arises from the sea of matted fur. If an army is attacked in this stance, the ensuing battle will take place in one of the atmospheric new Beast Path battle-maps.

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Total War: WARHAMMER – Call Of The Beastmen Campaign Pack

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