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Iron Tower Studio

The Age Of Decadence

About The From multiple quest solutions to branching questlines you'll have plenty of decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin

"A dream game from fans of the purest form of cRPG to others." - MeristationThe Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make. Make the game easier and we’re back to the powerful hero setup. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats. TOUGH BUT REWARDINGCombat difficulty is integrated into the setting. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. From multiple quest solutions to branching questlines you'll have plenty of decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. Good and bad are purely relative. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink. CHOICES AND CONSEQUENCESChoices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road.

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The Age Of Decadence

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CategorySoftware > Video Game Software
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The Age Of Decadence
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Rating :- 9.31 /10
Votes :- 78