From the first time I played Myst sometime between 1994 -1995, when I was a teenager, recreating the same experience has become an obsession. 20 YEARS IN THE MAKING It took me more than 20 years to create this game. I absolutely loved working on Haven Moon and I was very lucky it turned out exactly the way I had imagined it.
They have been designed with great care to give a natural and intuitive user experience. With the storyâs help, youâll have to solve puzzles that are integrated in the environment in order to reach the end of this adventure. No one will come bother you here. I absolutely loved working on Haven Moon and I was very lucky it turned out exactly the way I had imagined it.
The puzzles are neither too hard nor too easy, just like the length of the adventure is neither too long nor too short. Russlan exclusively composed a wonderful orchestral cinematic music for Haven Moon, making the experience even more captivating. From the first time I played Myst sometime between 1994 -1995, when I was a teenager, recreating the same experience has become an obsession.