Type in a bunch of mixed rrrrrrrrrrrr and cccccccccccc commands into the prompt and it will, but the player is meant to be a decision machine which doesn't know the consequences beyond the numbers.
');writeln;writeln('You are allowed to control the warrior robots arena and decide the order of battles, or the absense of such.Key features:- Micro-sandbox gameplay;- Set of 3 text screens, one of them is interactive;- In that screen you have 3 commands, one of which is the game exit;- Console interface reminiscent of retro operating systems;- Cryptic symbols in the background;If you wonder what this should play like, it should play like a zero-player game which doesn't even play itself.Though, as the player assumes a direct control over such a pawn, nothing of the surrounding lore is shown, and this is exactly the author's intent. ');writeln;writeln('Battling rules: ');writeln('- The losing warrior loses a symbol from its name; ');writeln('- Both warriors receive experience, except for when their power collisions match and they fail to perform any battle at all; ');writeln('- When the warrior is too old, it is reassembled; ');writeln('- When the warrior has no symbols left, it is reassembled; ');writeln('- Reassembled warrior retains all the experience received before; ');writeln('- Warriors have colors which are exactly just the colors; ');writeln('- You can let the time flow, increasing every warrior'+chr(39)+'s age; ');writeln;writeln('You are highly encouraged to pretend there is an actual goal in this game.