reorder
ALWAYS Be Happy search home
c
Combo Blog
Categories
Play Games New
Software
Video Game Software
dlc
SEGA

Total War™: ROME II - Empire Divided

About The Aurelian stands ready to take the reins in Rome, though the task he faces seems insurmountable… Will you unite an Empire Divided, and return Rome to its former glory? Or will you become the arbiter of its final downfall? Playable Factions Culture: The Divided Roman Empire Cultural traits: Defenders of Civilisation: +15% morale for all units in own or allied territory True Rome: Roman factions share a major diplomatic penalty with other Roman factions Rome Faction leader: Aurelian Faction traits: Iron Fist: -50% resistance to foreign occupation Marching Orders: +15% movement range for all armies Gallic Rome Faction leader: Gaius Tetricus Faction traits: Romanisation: Public order bonus (max +6) from presence of Latin culture Administrators: -20% political action costs Palmyra Faction leader: Queen Zenobia Faction traits: Enlightenment Ruler: +20% research rate Piety: -4 Banditry for each cult building (all regions) Culture: Germanic Kingdoms Cultural traits: Terrors of the night: Can always choose to fight night battles Looters & Raiders: +150% income from raiding and sacking Saxones Faction leader: King Sigeric Faction traits: Voyagers: +20% movement range for all fleets Settlers: -50% building conversion costs (all regions) Gothi Faction leader: Cannabaudes Faction traits: Horsemanship: -20% recruitment costs for all cavalry units Ancestral Blades: level 1 weapons for sword units upon recruitment (all provinces) Marcomanni Faction leader: King Burkhard Faction traits: Tribal Conquerors: +20% morale for all units vs Barbarian Tribes Ambushers: +50% chance of successfully launching an ambush Culture: Eastern Empires Cultural traits: Centralised Authority: -5 Banditry (all provinces) Silk Road: +20% income from all commerce buildings (all regions) The Sassanids Faction leader: Hormizd Faction traits: Local Dominance: minor diplomatic bonus with Eastern & Nomadic factions Aswaran: +20% charge bonus for all cavalry units Armenia Faction leader: Narseh Faction traits: Noble Guard: +3 experience ranks for commander’s unit Westward: Minor diplomatic bonus with all Roman factions Culture: Nomadic Tribes Cultural traits: Nomadic archers: +25% ammo for all ranged units Warlike people: +3 army recruitment slots in home province Alani Faction leader: Nikanuur Faction traits: Horse lords: +2 experience ranks for nomadic cavalry recruits (all provinces) Steppe Dominance: Moderate diplomatic bonus wi. Eager to capitalise on Rome’s instability, barbarian tribes gather like a storm on the borders, to plunder the riches of civilisation

However, there is yet hope. Aurelian stands ready to take the reins in Rome, though the task he faces seems insurmountable… Will you unite an Empire Divided, and return Rome to its former glory? This is its gravest crisis yet. Playable Factions Culture: The Divided Roman Empire Cultural traits: Defenders of Civilisation: +15% morale for all units in own or allied territory True Rome: Roman factions share a major diplomatic penalty with other Roman factions Rome Faction leader: Aurelian Faction traits: Iron Fist: -50% resistance to foreign occupation Marching Orders: +15% movement range for all armies Gallic Rome Faction leader: Gaius Tetricus Faction traits: Romanisation: Public order bonus (max +6) from presence of Latin culture Administrators: -20% political action costs Palmyra Faction leader: Queen Zenobia Faction traits: Enlightenment Ruler: +20% research rate Piety: -4 Banditry for each cult building (all regions) Culture: Germanic Kingdoms Cultural traits: Terrors of the night: Can always choose to fight night battles Looters & Raiders: +150% income from raiding and sacking Saxones Faction leader: King Sigeric Faction traits: Voyagers: +20% movement range for all fleets Settlers: -50% building conversion costs (all regions) Gothi Faction leader: Cannabaudes Faction traits: Horsemanship: -20% recruitment costs for all cavalry units Ancestral Blades: level 1 weapons for sword units upon recruitment (all provinces) Marcomanni Faction leader: King Burkhard Faction traits: Tribal Conquerors: +20% morale for all units vs Barbarian Tribes Ambushers: +50% chance of successfully launching an ambush Culture: Eastern Empires Cultural traits: Centralised Authority: -5 Banditry (all provinces) Silk Road: +20% income from all commerce buildings (all regions) The Sassanids Faction leader: Hormizd Faction traits: Local Dominance: minor diplomatic bonus with Eastern & Nomadic factions Aswaran: +20% charge bonus for all cavalry units Armenia Faction leader: Narseh Faction traits: Noble Guard: +3 experience ranks for commander’s unit Westward: Minor diplomatic bonus with all Roman factions Culture: Nomadic Tribes Cultural traits: Nomadic archers: +25% ammo for all ranged units Warlike people: +3 army recruitment slots in home province Alani Faction leader: Nikanuur Faction traits: Horse lords: +2 experience ranks for nomadic cavalry recruits (all provinces) Steppe Dominance: Moderate diplomatic bonus wi PLEASE NOTE: This content requires the base game Total War™: ROME II to play. Queen Zenobia holds fast – but for how long? They are held back only by a staunch defence led by Palmyra. To the east, the Sassanids set out on a grand conquest that culminates with an assault against Roman lands. Or will you become the arbiter of its final downfall? A string of inept emperors and usurpers vying for power has led the Roman Empire into near-total economic collapse. A new grand-scale Campaign Pack for Total War: ROME II Plunges players into the crisis of the third century, a critical turning-point for Rome Play as one of ten different factions across five cultural groups New Heroic Factions with elaborate victory conditions, famous leaders and crafted event-chains New period-specific events, dilemmas and missions New Campaign features: Plagues, Cults and Banditry Restructured technologies and unique new buildings The year is 270 AD. Eager to capitalise on Rome’s instability, barbarian tribes gather like a storm on the borders, to plunder the riches of civilisation. The once-glorious legions are forced to assume a defensive posture as their strength wanes; time is not on Rome’s side.

dlc

Total War™: ROME II - Empire Divided

More from Playable Factions Culture: The Divided Roman Empire Cultural Traits: Defenders Of Civilisation: +15% Morale For All Units In Own Or Allied Territory True Rome: Roman Factions Share A Major Diplomatic Penalty With Other Roman Factions Rome Faction Leader: Aurelian Faction Traits: Iron Fist: -50% Resistance To Foreign Occupation Marching Orders: +15% Movement Range For All Armies Gallic Rome Faction Leader: Gaius Tetricus Faction Traits: Romanisation: Public Order Bonus (max +6) From Presence Of Latin Culture Administrators: -20% Political Action Costs Palmyra Faction Leader: Queen Zenobia Faction Traits: Enlightenment Ruler: +20% Research Rate Piety: -4 Banditry For Each Cult Building (all Regions) Culture: Germanic Kingdoms Cultural Traits: Terrors Of The Night: Can Always Choose To Fight Night Battles Looters & Raiders: +150% Income From Raiding And Sacking Saxones Faction Leader: King Sigeric Faction Traits: Voyagers: +20% Movement Range For All Fleets Settlers: -50% Building Conversion Costs (all Regions) Gothi Faction Leader: Cannabaudes Faction Traits: Horsemanship: -20% Recruitment Costs For All Cavalry Units Ancestral Blades: Level 1 Weapons For Sword Units Upon Recruitment (all Provinces) Marcomanni Faction Leader: King Burkhard Faction Traits: Tribal Conquerors: +20% Morale For All Units Vs Barbarian Tribes Ambushers: +50% Chance Of Successfully Launching An Ambush Culture: Eastern Empires Cultural Traits: Centralised Authority: -5 Banditry (all Provinces) Silk Road: +20% Income From All Commerce Buildings (all Regions) The Sassanids Faction Leader: Hormizd Faction Traits: Local Dominance: Minor Diplomatic Bonus With Eastern & Nomadic Factions Aswaran: +20% Charge Bonus For All Cavalry Units Armenia Faction Leader: Narseh Faction Traits: Noble Guard: +3 Experience Ranks For Commander’s Unit Westward: Minor Diplomatic Bonus With All Roman Factions Culture: Nomadic Tribes Cultural Traits: Nomadic Archers: +25% Ammo For All Ranged Units Warlike People: +3 Army Recruitment Slots In Home Province Alani Faction Leader: Nikanuur Faction Traits: Horse Lords: +2 Experience Ranks For Nomadic Cavalry Recruits (all Provinces) Steppe Dominance: Moderate Diplomatic Bonus Wi, SEGA

dlc

Specifications of Total War™: ROME II - Empire Divided

CategorySoftware > Video Game Software
Instockinstock

Last Updated

Total War™: ROME II - Empire Divided
More Varieties

Rating :- 9.33 /10
Votes :- 77