Their aerial superiority and economic might are important and can compensate for the lower numbers.
Scale
The game scale is at the regimental level for land units of both sides, with smaller units (e.g.
All natural types of terrain of the peninsula are present, as well as a new model of weather system, showing map changes when it rains or snows, and with the relevant impact on military operations.
The Scenarios
The goal of the game is to recreate the different phases of the war, either in a complete grand campaign covering the whole actual duration, or in shorter scenarios set at different starting points, such as:
Chosin Scenario: a 3-turns scenario on the infamous battles around Chosin reservoir in Winter 1950
Incheon Scenario: a 4-turns scenario of the landing at Inchon and subsequent liberation of Seoul, Fall 1950
Pusan Perimeter scenario: a 4-turns scenario covering the final NK attempt to conquer all of Korea, Summer 1950
Spring Offensive scenario: a 4-turns scenario covering the Chinese offensive against Seoul in 1951.
Few know that the conflict’s first year was a very rapid and dynamic Blitkrieg-like struggle, with the North sudden invasion at the beginning of summer 1950 and the counter-offensive from the United Nations in Fall and early Winter, followed by the intense counter-offensive led by Communist China in winter and spring of the following year.