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Slitherine Ltd.

Warhammer 40k: Gladius: Escalation Pack

About The Recovered components are set upon by swarms of constructor scarabs that return the fallen Necrons to full function. Astra Militarum – Devil Dog Fast tank unit with a deadly armour-melting cannon

The enemy can only watch with dawning horror as their best efforts to slay t Ghost Arks are often used as conventional transports that ferry reinforcements into battle – however, they truly come into their own once their grim cargo has disembarked. The most common Forgefiends are created with pairs of hades autocannons in place of their primary limbs, rotary gun-clusters that allow them to scythe down masses of enemy troops and even lightly armoured vehicles with contemptuous ease. Tyranids - Hive Guards Ranged tough infantry unit. Hive Guard are heavily armoured gun-beasts bound to extremely powerful symbiotic bio-weapons. These unstoppable cyborgs do not rest until the bloody deed is done, for they are driven ever onward by the imperative to locate their foes and ensure their destruction. Once the designated target is in their crosshairs the air fills with the thump and crackle of galvanic weaponry, even as the Skitarii continue their relentless advance. They do this not in Drop Pod strikes launched from above, nor by sudden teleportation into the midst of the enemy, but by stalking their quarry over the course of weeks or even months until it can run no more. New unit types for all factions enter the fray with the Escalation Pack. Each of the new units brings something new to their faction: support abilities, superior firepower, devastating psyker powers, and more. Chaos Space Marines - Forgefiend Fast walker unit with twin rotary guns. The Forgefiend Daemon Engine was originally devised to sow death amongst enemy forces from afar. Roughly centauroid in form, the torso of the Forgefiend boasts wtin weapon-mounts that carry hell-forged parodies of Imperial armaments. Bolt pistols bark, counterpointed by the thump of heavy bolter fire and the screams of the dying as enemies caught in the crossfire are torn apart by mass-reactive shells. The stink of electrocuted corpses is never far behind. Space Marines – Scouts Infantry unit specializing in reconnaissance and infiltration. The first the enemy knows of a Scout Squad’s presence is when its advance is brought to a sudden, violent halt. A foe forced to fight protracted campaigns in dense terrain against the Imperial Guard soon learns to dread the hunched silhouette of the Devil Dog – those who don’t soon find their vehicles reduced to molten slag by this aggressive and fast moving tank hunter. Necrons – Ghost Ark Transport vehicle with healing abilities. Ghost Arks are tasked with trawling for remnants of Necrons unable to self-repair. The sudden boom of shotguns sees foes thrown from their feet with bloody craters blasted in their chests and backs. Heads snap back and warriors crumple to the floor, neat holes drilled through their skulls by sniper fire. Even artillery and heavy weapons troopers are not safe, as ambushing Scouts burst from concealment to wreak havoc on the enemy’s rear lines. Recovered components are set upon by swarms of constructor scarabs that return the fallen Necrons to full function. Repaired warriors are then locked in stasis until the Ghost Ark is at capacity, at which point it will either return its cargo to their tomb world or else deploy them directly into battle. The scant mental capacity apportioned to the Hive Guard means that, without the direction of the Hive Mind, they have been known to stand motionless, waiting for prey to come within range instead of moving forwards to engage. Adeptus Mechanicus - Skitarii Rangers Doctrina Imperatives infantry unit with a sniper weapon and move through cover. Where the Tech-Priests are hunters of knowledge, their Skitarii Rangers are hunters of sentient creatures – the enemies of the Omnissiah in particular. Though they have no eyes, Hive Guard possess a weak telepathic ability thatallows them to perceive through the senses of other Tyranids, giving them access to a wealth of targeting information that would overwhelm even the most sophisticated technological cogitator. Drifting behind the ranks of Necrons, the Arks flicker with emerald energies as they repair one fallen foot soldier after another. Indeed, many Devil Dog crews style themselves as big game hunters or monster slayers, excelling in the eradication of enemy armour and exceptionally heavy infantry assets. However a Scout Squad chooses to attack its foes, it will be with total surprise and from an unexpected quarter, their stealth and cunning proving to be just as deadly as bolter and blade. Astra Militarum – Devil Dog Fast tank unit with a deadly armour-melting cannon. Acquiring its name from the high-pitched howl this weapon makes upon firing, the Devil Dog is capable of punching far above its weight in armoured combat.

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Warhammer 40k: Gladius: Escalation Pack

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