Their self-repairing ships are a mix of technology and biology and they are able to use their understanding of the various galactic biomes as well as unique terraforming facilities to achieve unprecedented levels of habitability.
Each of these new factions also comes with their own special storyline and unique story locations, adding to the possible exploration events and to your knowledge of galactic lore. The Ikkuro are focused on happiness, growth and harmony.. Distant Worlds 2: Factions - Ikkuro and Dhayut Ikkuro Unique FeaturesHarmonious Utopia Government focuses on happiness and increases immigration, recreation and medical capabiltiies Bonuses to Damage Control, Plague Curing and Troop Recovery Consensus Diplomacy means they are slower to agree to treaties, but value long-term relationships more No access to Bombardment weapons Biome Shaping facilities replace the default Terraforming Facilities SF27 Organic Hull (best self-repair of all ships), Fusion Beams (increased rate of fire beam weapons), Splinter Pods (longer range assault pods) Special exclusive Leader and Ambassador traits focused on happiness, diplomacy and growth Special conditional events Respect for Life, Secrets of Life, Protection of Life and Disharmony reward non-aggression and colonization, but punish war, bombardment and extermination Larger than usual Colony Ships and improved suitability across most planet types Dhayut Unique FeaturesSurveillance Oligarchy Government focuses on sensors and adds a unique Internal Stabilization intelligence mission which reduces war weariness and corruption Bonuses to Hyperdrive Research, War Weariness and Ground Attack Strength Special Enslavement Control Facility improves the Slavery Population Policy Special Terminal Operations Center Facility improves success changes on difficult Intelligence misisons Access to two special Intelligence Missions: Influence Empire and Capture Base.