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Age Of Wonders 3 - Eternal Lords

About The The Necromancer’s dark magic allows players to convert towns to cities of the dead, filled obedient Ghoul minions. These events occur as the game progresses, disrupting the best laid plans and providing opportunities for cunning players to gain an advantage

Eternal Lords Content Includes: The Necromancer Player Class: The Necromancer’s legions march to establish an eternal kingdom, unifying all the world’s races in death. Race Governance: Relations are now tracked per race, allowing you to make careful decisions who to make ware with. The Necromancer creates spectacular undead units, such as the Bone Collector, a crablike monstrosity which eats corpses to strengthen itself. Unifier Victory Condition. Falling Clouds can fill the world with mist, giving shock weakness to machine and armored units and reducing sight range, while the March of the Troll King can cause armies of trolls to rampage across the map. Learn spells to summon mighty Angels, end game units who embody the essence of each alignment. The Necromancer’s dark magic allows players to convert towns to cities of the dead, filled obedient Ghoul minions. You get an email notification when it’s your turn, boot the game and Triumph’s server automatically sends and receives your game data for you. As Arvik, heir to a broken Frostling kingdom, you awaken forbidden necromantic powers to reclaim your realm. Torch Bearers, Grey Guard and Shadow Born Leader Specializations: These Champions of Good, Neutrality and Evil respectively deepen the alignment mechanics and provide players of all classes powers to withstand the challenges of the new age. As your relations with each race improve, you will be able to earn unique racial perks that boost your armies and economy. Eternal Lords incorporates feedback from the community and coincides with a free update adding: Play by Email "a-synch" Multiplayer Mode: which lets you play Age of Wonders III when you want. Embrace the forbidden powers and reign for eternity! Eternal Lords is the major, second expansion for the acclaimed strategy game Age of Wonders III, marking one year of continuous development since its release. Frostings are even more deadly in their home arctic clime, where they build cities carved into the very glaciers they hope will someday grow to cover the earth. New content and features are integrated into the updated Random Map Generator. Their natural curiosity about necromancy and the passing of regal souls into kingdoms of glory in the afterlife inspires them to construct massive tombs. Tigran Player Race: These feline humanoids hail from remote desert lands. When reaching maximum Governance for a Race, the production of a Unity Beacon is unlocked in cities of that race. Building Unity Beacons for the number of races set in the victory condition, makes you the Great Unifier and wins the game A dozen Mysterious Map Locations: Capture the Reef Colony Dwelling, home to horrors of the deep, and discover new treasure sites such as the Lich’s Castle, Temple of the Sands and the Hall of the Forefathers to benefit your empire. New features such as the Race Governance system, which allows players to tailor features of each race in their empire to meet their strategic needs, add new layers of depth to empire development and diplomacy. With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change. You will find unlikely allies, and must choose between your Frostling roots or the full potential of your new found powers. They worship the sun and track the cycle of day and night; life and death. An epic battle of the forces of creation: fire versus ice, life versus death. Plus New Hero Items, Standalone Scenarios and more! Frostling Player Race: Frostlings are a race of humanoids that emerged from the frozen north. Tigrans are natural sprinters, capable of moving far faster in combat than members of the other races, and are familiar with shape changing magic, allowing their mystics to transform into Dire Panthers. Lead by their Ice Queens, they embark on frequent raids in warmer lands. Declaring war on an Elven city might give you a quick conquest, but don’t expect your Elven citizens to be happy about it afterwards! Cosmic Happenings: The dawn of the Eternal Lords has triggered cataclysmic events that can radically shift fortunes. Eternal Lords Story Campaign. These events occur as the game progresses, disrupting the best laid plans and providing opportunities for cunning players to gain an advantage. Other units are summoned, such as the Banshee, which invokes despair in the hearts of the living. Their seafaring skills, offensive fighting style and frost magic spread fear among the coastline villages they pillage.

Age Of Wonders 3 - Eternal Lords

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Age Of Wonders 3 - Eternal Lords
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Age Of Wonders 3 - Eternal Lords
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