A multitude of endings, varied approaches to game play, thousands of starting combinations and an extensive storyline filled with endless details makes for an extremely satisfying experience that justly positions ADOM as one of the big five foundational roguelike games.
ADOM is primarily known for being the first roguelike to include vibrant towns, NPC dialog, and quests, but it offers more than just a rich story line in a complex fantasy world: a huge game world with hundreds of locations such as towns, randomized dungeons, elemental temples, graveyards, ancient ruins, towers and other secrets loads of races (dwarves, drakelings, mist elves, hurthlings, orcs, trolls, ratlings and many others) and even more classes (fighters, elementalists, assassins, chaos knights, duelists and much more) allowing for infinite play styles hundreds of monsters and items, many with enhanced random features a corruption system forcing you to balance lust for power with fear of damnation (corruptions slowly transform you into a vile monster but at the same time grant inhuman benefits - most of the time) spells, prayers, mindcraft, alchemy, crafting and more dozens of quests and branching story lines numerous wildly different endings that might alter reality itself (simply drive Chaos away or slay a god or even become an immortal yourself, and others more)! turning corruption off, increasing treasure rates adjusting monster lethality), ghost creation - be haunted by dead player characters and try to win their treasures, story mode - save and reload your games, exploration mode - use a wand of wishes to discover completely new sides of the game, challenge mode - try to score highest under complex conditions in weekly challenge games, shared and global highscores, point-based character generation, star sign selection, and so much more.In 2012 its development was revitalized with an immensely successful crowdfunding campaign on Indiegogo, now allowing us to offer ADOM both with ASCII and graphical modes enabling you to choose freely.