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Talisman - The Frostmarch Expansion

About The The first player to remove all of the Queen’s lives wins, but if she’s left alone on the Crown of Command all of her lives will return. You need not roll the die if you land on the Woods

Whenever you complete a Warlock’s Quest, you may take one card of your choice from the purchase deck for free instead of gaining a Talisman as your reward.Ogre ChieftainThe Ice Queen has brought strong Monsters with her from the North. Whenever you roll a 6 you may teleport to any other space in the same region.NecromancerSkilled in the arts of magic, the Necromancer has the ability to gain Spirits as Followers. When playing as the Ogre Chieftain: Monsters will not attack you, although you can choose to attack them. 84 Adventure Cards 20 Spell Cards 24 24 Warlock Quest Cards 3 Alternative Ending Cards “Brace yourself against the onslaught of the Frostmarch!” Can you overcome the raging storms and strange creatures that inhabit this bitter land? You need not roll the die if you land on the Woods. Introducing new Craft-focused enemies to challenge you, new characters to play and Warlock quests to complete, it’s time for your final showdown with the Ice Queen. If all characters die, the character on the Crown wins.Warlock Quests Amid the battle with the Ice Queen, the Warlock requires you to complete more quests to prove you are truly worthy of the Crown of Command. Will your blood freeze when you behold the Ice Queen's cold, cruel gaze?” The Frostmarch brings all new adventures to the land of Talisman. As you approach the Ice Queen you can choose to confront her in Battle or fight using Psychic Combat. “It is the Frostmarch, brought here across the northern waters by the Ice Queen. If he defeats these Monsters, the Ogre Chieftain can gain them as Followers to help him fight the Frostmarch. Armed with the Crown of Command, she is transforming the realm into a desolate, frozen wasteland. However, other characters are unable to heal while there is a player on the Crown of Command. The first player to remove all of the Queen’s lives wins, but if she’s left alone on the Crown of Command all of her lives will return. When playing as the Necromancer: Begin the game with 2 Spells. LeprechaunIf one thing can get you through the Frostmarch and power towards the Crown of Command, it’s the luck of the Leprechaun. Whenever you land on the Woods you may gain 3 gold. At the start of your turn, you may gain your full complements of Spells, according to your current Craft. If you’re defeated, you must roll the die to determine your fate. Crown and SceptreSimilar to the classic Talisman endling, when a character arrives at the Crown of Command they must roll the Command Spell. Although the Spirits must leave after a battle, the bonus Craft they offer will undoubtedly help in the fight against the Ice Queen. When playing as the Warlock: You begin the game with 2 Spells. The Spirit will join you as a Follower and adds its Craft to yours in Psychic Combat.WarlockThe Warlock can earn a great deal from completing Warlock Quests. When playing as the Leprechaun: You begin the game with 2 Spells. Complete four of the Warlocks Quests before climbing the tower to the Crown of Command and stop the Ice Queen from ruling, winning the game.Ice QueenPrepare yourself for an epic battle against the Ice Queen herself. Each time the Ice Queen is defeated you can remove one of the Ice Queen’s lives. When attacking other characters, you may choose to make the attack Psychic Combat. The monster adds its Strength to yours in Battle but must be added to the discard pile. Creatures which have never before been encountered in the land. Whilst others find themselves searching for Weapons and Objects, he’s able to gain these through Quest Rewards alongside gaining invaluable Craft and Strength. You can use any number of dominated monsters during battle. If you do not attack a Spirit you may enthral it if your Craft is higher than the Spirit’s. When you defeat a Monster in Battle you may dominate it and keep it as a Follower instead of a trophy. Spirits will not attack you, but you can attack them.

Talisman - The Frostmarch Expansion

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Talisman - The Frostmarch Expansion
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Talisman - The Frostmarch Expansion
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