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AI War 2

About The Unexpected Technical Advancements In the twelve years since we coded the first AI War, we've made a lot of improvements to our simulation engine, which is now running on top of the Unity 3D engine. Take territory without attracting attention, build your empire with care, and adapt to an ever-evolving galactic battleground

AI War 2 is a grand strategy/RTS hybrid that reverses many of the conventions of both genres. If you want to play at a level approaching Expert, you'll need that spare brainpower to design your fleets, manage multiple fronts at once, juggle offense and defense, and continually revise your empire design to suit your needs as the campaign unfolds. However, AI War 2 has presented some truly unique technical challenges, mainly involving running insane amounts of AI and simulations in a massively parallel fashion. To win the AI War, you'll have to improvise, adapt, and use your wits. Take territory without attracting attention, build your empire with care, and adapt to an ever-evolving galactic battleground. Science upgrades are simple to manage, but provide many opt And it's a good thing you do, to be honest, because the rabbit hole of complex and confounding scenarios goes as deep as you want it to. You can speed up and slow down the simulation without any extra load on your CPU, which is very helpful to avoid any boring waiting around, and you can pause at will. AI War 2 is meant to be both accessible and deep. Mod support is heavily embraced by this game, and having mods be multiplayer-safe (or have deep access to change parts of the core simulation in general) is not typical for games as a whole, let alone this genre. We've managed to make multiplayer a self-repairing affair, which is beneficial both for playing with friends on different OSes and hardware, and for having most mod-code mistakes be corrected by the core game. For that other 5% there are indeed advanced features such as placing spy nanites, tweaking or disabling the rules of automation, or redesigning your fleet compositions as much as you want. While multiplayer currently remains in beta, it is also a bit of a technical showcase. It's also "a sequel to [Arcen's] enormo-space RTS AI War, which we called 'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)The most devious and acclaimed artificial intelligence in strategy gaming evolves. Clicking fast won't help you. Every year since 2018, this AI has become more devious -- and the factions facing it, subordinate to it, or simply neighbors with it grow more numerous and more lifelike. The interface respects your time by automating things that you would do the same 95% of the time anyway. The AI has dramatically improved in intelligence every year since 2018, and your framerate is also decoupled from your simulation performance. You are starting with one small planet in a sea of hostile territory, and you must endeavor not to draw too much notice from the AI. The fleets system gives you tons of ships that can be organized and distributed with a minimum of fuss. Your job is to carefully evaluate targets, strategically expand your territory just enough to run your fleets and defensive networks, and then strike at the heart of the AI(s) when you are ready. Which mode you choose to play will always remain a personal choice. There's too much to memorize (but tooltips are always right there, anyway), and there's always an unfamiliar element. If you want to play more casually, that is absolutely okay as well, and the game can be much more forgiving while still providing a lot of interesting macro choices. Hacking is one of the most interesting ways to customize your existing fleet leaders, as you can give them unusual upgrades or even transform them into new versions of their class.Streamlined, yet deeper. The premise is simple: you've already lost the war. The entire galaxy belongs to other factions, mostly the AI. Q3 2021 is going to introduce a new Expert mode for those who want the more extreme sort of challenge that comes from having elements of permanent loss, more reasons to hold disadvantageous positions, and so on. Sometimes when a sequel says it's "streamlined," it can really mean "dumbed down." And there are indeed fewer tiny choices to be made in some areas here: you don't have to decide how to wash each dish; you have a dishwasher. Early 2021 has seen major improvements to make the midgame easier to get into for new players, plus a more forgiving Science system and a much more powerful Hacking system. We've been able to harness the power of modern multi-core processors to a degree that most game simulations cannot, and our challenge from 2020 onward has been to bring that into the multiplayer realm. You can have a great machine with 120fps during heavy battles, and a friend at 30fps and you both stay in sync and the actually simulation doesn't slow down. As it should be.How About Some Highlights?Many optional factions, each with their own goals and strategies, create a living galaxy. Unexpected Technical Advancements In the twelve years since we coded the first AI War, we've made a lot of improvements to our simulation engine, which is now running on top of the Unity 3D engine. Most recent is 2021's Paradigm Shift.

AI War 2

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AI War 2
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