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AI War 2: The Neinzul Abyss

About The While a custodian faction may ally with us, another may choose to side with the AI. Well, those were just the forward scouts

Capture enemy guard posts, make skeletons and wights out of enemy ships, and quest against the Templars and the Neinzul Elderlings. After reaching the location of these strange wormholes, a large Neinzul vessel was spat out of the wormhole before it closed in on itself. The Wild Hives use them as both resource harvesting locations and breeding grounds. Fracturing into countless enclaves, they now undergo a civil war, just like we have. From the Evil Necromancer (that could be you) to the Eldritch Elderlings!New Player Type! Fortunately, we can calibrate our weapons to merely sterilize the Neinzul from the metal rich asteroids. They have refused any and all communication attempts, and have begun seizing and infesting all metal rich asteroids they come across. The great shattering of the Neinzul empire came when the Hive mind could take no more. Deployment of turrets and watchtowers with Neinzul Sapper patrol units are a common sight wherever they entrench themselves. Well, those were just the forward scouts. The Neinzul Abyss will see you fighting with or against their full might. The NecromancerA new optional way to play the entire game! Rather than playing as the usual Human Empire, playing as a Necromancer gives you control over a mobile fleet that feasts on the living from other universes. As per the norm, new ships, mechanics, and buildings that come with DLCs have been added in to spice up the game even more. The choice is yours on whether to help them or leave them to distract the AI. NPC Faction: Neinzul MigrantsWhen we were alerted to strange wormhole signatures appearing on a nearby planet, we found countless ships matching Neinzul profiles pouring out, engaging the AI. It appears that it simply desires to leave this galaxy and migrate elsewhere to ensure its survival. When playing as the Necromancer faction, you can choose to either play it as an entirely new way to play the game as a Necromancer Empire, or as a supportive role in multiplayer games as the Necromancer Sidekick. While they haven’t said why, the AI is hostile to them and will attempt to exterminate them on sight. For multiplayer, there is an optional Necromancer Sidekick that can play alongside human or Necromancer empires, or in single-player or multi-player you can have any number of Necromancer Empires on their own or with other player types.What to ExpectWith the focus of this DLC being the Neinzul and their unique civilization, You’ll be interacting with them for nearly every minute of the game in the form of six new minor factions. They are willing and able to assist us in our resistance against the AI. Your science team believes it may be worth helping these new migrating Neinzul by escorting them to safety, as they may yield unexpected rewards. Each enclave will work with other enclaves under a custodian faction to mutually survive. In their prime, the Neinzul Custodians were a part of a grand Neinzul empire that spanned many stars, all under a single hive mind. While a custodian faction may ally with us, another may choose to side with the AI. If two different Wild Hives meet on a planet, they will fight for control over the metal mines, and Development on this massive new playstyle took an entire year, and the word from most of our testers is that this is their new favorite way to experience the game. NPC Faction: Neinzul SappersThe Neinzul Sappers are part of a Neinzul hive mind that has been able to integrate themselves swiftly into our own ranks. Veterans of Fleet Command will remember the Neinzul as swarmers who attrited to death. They have even been witnessed doing this to our own asteroids, stealing them away from us! NPC Faction: Neinzul CustodiansThe Neinzul Custodians are the result of a Neinzul hive mind that has refused to divide itself. From the fractured roaming enclaves, the ever roaming migrants, to the terrifying and eldritch Elderlings, no two minor factions will ever feel identical to each other. The smaller ships, while being destroyed in droves, were broadcasting signals of friendly nature. If they notice us attacking a nearby AI world, they may send in special units that deploy turrets mid battle to assist us. If these factions aren’t of interest to you, then perhaps the all new evil and insidious Necromancer player type is. NPC Faction: Neinzul Wild HivesNeinzul forces which our scientists have creatively named “Wild Hives” are animalistic in nature. More on those later, for now, let’s talk about the big factions! Either way, it is best we prepare for both new allies and enemies to appear before us. However, it’s to be expected that the Wild Hives won’t exactly take this lying down. They are similar to the AI Warden Fleets subroutine, being defensive in nature, but they are also capable of supporting us while attacking. There is also the possibility of even the Dark Spire and Dark Zenith acquiring an alliance with these Neinzul Custodians. Behold, the true power of the Neinzul!

AI War 2: The Neinzul Abyss

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AI War 2: The Neinzul Abyss
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