Allowing players to go continuously from the end of their game into this new scenario, Russia’s land army powerhouse and consolidated position squares off against the Western Allies naval and air superiority, and who’s territory is massive, yet less easily defended.
Each unit can be upgraded in a variety of researchable areas. Build more tank divisions, improve your fighter planes or focus on strategic bombardment – the choice is yours. At your disposal are the full air, land and sea forces of each power, A World Divided features spies and signals intelligence as well, capable of stealing technology and other information on the enemy, and providing an upper hand in combat situations. Features Three full-length campaign games (Total War, Axis Blitz, and Arsenal of Democracy), all starting in 1939 and lasting to the end of the war Five shorter scenarios (Spring40, Summer41, Spring42, Summer43 and East Vs West 1946) Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 40 different countries Over 370 areas on a sprawling world map Fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units Each unit has up to 14 attributes, most of which can be improved through research and development Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features Fog of War rules that hide enemy units and production Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies PBEM playability for two to five players TCP/IP/LAN playability for 2 to five players Challenging AI that offers a unique gaming experience Ability to automate either or both the Production and Research functions Four in-depth tutorials that smoothly integrates the player with the game Soviet and American War Readiness levels that dictate their production levels and entry into the war Detailed political rules for neutral countries including trade agreements and random political events Allows countries to support a world power with resources and production, or even enter the war on the side of one of the major powers Added realism in combat with rules for bombardment combat and suppression, combined arms attacks, Japanese Kamikaze units and much more Strategic bombing targeting capability allows players to separately target factories, resources or railroads Different air units have modified attack ratings versus different target types Random technology breakthroughs add to replayability while also increasing realism with items such as German Jet Engines and Panzerfausts and Allied Proximity Fuse shells and Air launched ASW torpedoes Player purchased spies, signals intelligence and security forces allow players a way to see through the fog of war, steal technology from other players, and improve their combat capabilities Unit advancement to Veteran and Elite unit status Additional unit art includes Me-262 jet fighters and B-29 bombers that visually show improvement in unit attributes Optional NATO symbols unit set for ground units Victory conditions that include strategic victory poin.