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Starmancer

About The To you. Repaint objects to achieve your space station interior design dreams! Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity

Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. These variations go beyond aesthetics, too. Repaint objects to achieve your space station interior design dreams! Make an example out of rebels and stamp out any hint of resistance. After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. .. Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonists. COLONISTS ​​​​​​Grow Colonists - Colonists are grown in Incubators, with personas assigned from the minds of Earth civilians stored in memory banks on your station. BUILD & CUSTOMIZE Sustain Life - Colonists have needs, like hunger and thirst. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. Prepare against blackouts by creating separate or redundant grids for your vital machines. If tragedy strikes, don’t worry, you can always regrow your favorite colonists! Design fancy kitchens, luxurious bedrooms, casinos, and industrial docking bays. Millions of Earth civilians upload their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. Memories - Colonists remember the good (and bad) things that happen to them - until they inevitably require regrowth (accidents happen). Stranded in a strange solar system, your task as a Starmancer is to construct and manage a space station capable of sustaining life for the countless minds trapped in your corrupted memory banks , and return to the fleet--by any means necessary. Create stations full of clones. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. If left unchecked, these memories will be shared, through gossip, until everyone learns about your Life Support malfunction. Invasion - Your colony will be invaded by creatures from outer space. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Every game is different--your station and colonists will be unique to you. Some colonists prefer eating nutrition bricks on the toilet, while others like to drink and socialize in the bar. Jobs - Assign roles like farmer, doctor, miner, and security guard. Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists. Create a utopian society where everyone is well fed, happy, and safe. Build traps, arm your colonists, and keep your station secure at all costs. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes. This is why doors have locks. Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. Establish separate atmospheres with the help of vents and air ducts. It's also why you can depressurize a single room--a great way to enforce bedtime. Express Yourself - Customize your station with unique walling, floors, furniture and tons of weird and wonderful decorations and objects. To you. The choice is yours! YOU ARE AN A.I. CONSEQUENCES Be ready to face the consequences, should you fail in your duties as a Starmancer. Leave no witnesses. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs. Missions - Send your bravest colonists on dangerous missions across the galaxy to gather resources and discover precious loot! Place heaters to prevent hypothermia. Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Power, Water, and Atmosphere - Provide power by connecting machines with wires. Build farms and grow crops for food. Traumatic experiences, like seeing a dead body, will be remembered for a long time. If you jettison a popular colonist you might have a mutiny on your hands. Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. .

Starmancer

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Starmancer
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Starmancer
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