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SpaceEngine

About The Display the orbital paths of celestial objects, labels and markers, constellations, and other informational tools. Please note that VR support is still a work in progress, and new users should become familiar with the program in 2D before trying to use VR

Graphics Volumetric 3D models of galaxies and nebulae with interstellar dust clouds, and 3D landscapes on planets and stars. SpaceEngine is also very friendly for creators of mods and add-ons – create your own planets, star systems, even galaxies, import your own spacecraft models, create custom GUI skins, and more, all easily sharable with others. The orbital motion of planets, moons, and stars in multiple-star systems are accurately calculated and displayed. Search for celestial objects by name and search for the nearest star systems. All of time and space are yours to explore – cruise between the stars at a million times the speed of light, and accelerate time to watch the orbital motions of a thousand worlds play out before your eyes. Modding SpaceEngine supports creating and importing user add-ons: catalogs, models and textu Multi-language support Currently SpaceEngine is available in English, German, French, Italian, Spanish, Dutch, Finnish, Swedish, Croatian, Czech, Polish, Ukrainian, Russian, Catalan, Chinese, Japanese, Korean languages. Sound effects for planetary environments and space ships are in development. Moving through space is as easy as "click and go", as well as game-style free flight using the WASD keys or a gamepad. Every planet you encounter in your journey will feature procedural 3D terrain with detailed textures. Display the orbital paths of celestial objects, labels and markers, constellations, and other informational tools. Detailed interactive tutorials will familiarize you with the controls. SpaceEngine is a 1:1 scale science-based Universe simulator, featuring billions upon billions of galaxies, nebulae, stars, and planets, all shown at their full real-world scale. Please note that VR support is still a work in progress, and new users should become familiar with the program in 2D before trying to use VR. Support of VR controllers is partial: you can select objects with one controller and move around with the other one. Browse the cosmos using a scalable Universe map and planetary system chart. Realistic space ship design concepts and physics: orbital motion, atmospheric flight model, and Alcubierre warp drive physics. Physics Realistic and physically-based generation of procedural objects (galaxies, star systems, planets) and their physical properties (mass, radius, temperature, atmospheric parameters, etc). Only localizations which are 100% complete are displayed on the store page, but you can enable others in-game. Tools Built-in tutorials will help you start using the Planetarium. With SpaceEngine, the possibilities are limitless. Sound Original background music tracks made by many authors, with context-sensitive playback. SpaceEngine Planetarium capabilities: Astronomy All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids. Controls You are free to move around the universe – travel seamlessly between any object and any distance, from surface to orbit to interstellar and intergalactic space. Virtual reality SpaceEngine supports Oculus (via native library). For unmapped and procedural planets, the surface is generated procedurally using your computer's GPU. Spacecraft with Newtonian physics and pilot-assist autopilot features (in early development but fully usable) are yours to fly anywhere in the universe in the Flight Simulator mode. Regions of space not yet cataloged feature procedurally generated objects: galaxies, stars, star clusters, nebulae, and planetary systems. Known celestial objects are represented using data from catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, and planets (Solar System and known extrasolar planets). Other features include realistic atmospheric scattering, eclipse shadows, animated auroras and comet tails, and physically-based light warping near black holes and neutron stars, with animated accretion disks and jets. Learn every detail about the objects you find using the built-in “Wiki” info system, with additional hand-written descriptions of many known objects. The program keeps an automatic journal of objects you have recently visited. Everything you see in the sky – stars and galaxies, planets and moons, asteroids and comets, black holes and neutron stars, star clusters and nebulae – are yours to explore at the press of a button. For many Solar System bodies, actual data from space probes is used, with huge, high-resolution texture packs available as free DLC. Saving, exporting, and importing of locations is supported, which can easily be shared between users. Many new localizations are under development. Also, time travel is possible: you can accelerate, decelerate, or reverse the flow of time, and jump to a specified date. Explore Earth and our neighboring worlds in the Solar System, orbit a black hole in a galaxy billions of light-years away, or visit anything in between seamlessly, with no transitions.

SpaceEngine

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SpaceEngine
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